Into night ten…

Posted in Story Stuff on March 29th, 2005 by enwewn

About three weeks ago, I did some one-on-one storytelling with most of the players to give some more information about the world around them and spark some more interest in the game. I put up the preface texts that I used in these for the most part. In this, I am moving on to what happened after those little events. I am hoping for the players to write what happened in those events and their reactions to it. Now, on with the show…

As Gracey leaves her place of capture, she heads directly to her haven to retrieve the files that she had stolen a few nights earlier, only to take the files back to the office that they came form. Victoria heads for her haven to see what is left of all the information that she has been accumulating in the past nights. Christian exits the back room of the club his sire had put him in and heads out to see if he can find out some more information on Vern. James, in a huff about what his sire has told him, decides that there is little to do but wait and see. Hugh gets proactive and goes out to a “friend’s” place and has a talk with this friend about “something he over-heard a few nights ago”. Paul, after getting himself let go by one of the resident servants, goes on the prowl for some release. Gracey, on the trip home, remembers that Victoria had taken one of the files from her and gives her a call. Victoria, not being in the mood for requests, gives her the brush-off, even with Gracey making promises that may get her in too deep for her own good, to get the files back. As she makes her way into her apartment, Gracey gathers all of the files that she has and takes a cab back to the office that they came from. After dropping off the files she needs to relax and head out to the club they had gone to a little over a week ago “Altered Currents”. (Gracey will be there for some time as the rest of the group spends time this night.)

Victoria makes it to her haven to find that her sire’s office is cleaned out and much of her office has been gone through, but not much has been taken. This makes her take stock of her computer files, noticing that her e-mail traps are not bringing anything back to her. She does, however have an e-mail from Nadene Karmel asking her to call. (Check listing for info on Nadene) After some time, though, Victoria does give Nadene a call to see what is on her mind. Nadene just asks for Victoria to meet her tomorrow at an art museum that is protected. Victoria finds little fault in this plan and makes the arrangements. After this, she makes a call to Hugh.

Christian heads to the “Orange Ranger” to see if he can get anything from there, stops at the bar to talk with Jacob, the bartender, to locate were Andrea is. Jacob questions why Christian has not been around the place, to make some chatter and gives him the nod to head into the back room to go see Andrea. Arriving at the office, he waits a moment before he gets notice, as she was deep in paperwork. He gets right to the point and asks her about Vern to see if she has herd anything. She mentions that Vern is not one to frequent this type of place and he tends to be holier then that. Christian then heads out to one of the other bars that he had been a frequent customer. At (Random bar 1) “Open Traps” he runs into Missie, the head bartender and night manager and asks her about Vern to see if she had been hearing anything about him. She didn’t have anything at this time, but said she would keep her ears open for anything interesting. With a little passing conversation he heads out for the next place on his route. At (Random bar 2) “Nibble” he found Vincent, the lead bouncer, and asks if he could keep an ear out for anything on Vern. Vincent tells him that there has been some talk about a car getting mangled that was tied to some Vern guy. Christian chats with him and little and heads out to the next place. At (Random bar 3) “Random Acts” he was looking for someone mortal that he knows, but instead comes across Riley. Riley tells him that Vern’s Car got hit by some gang bangers. They killed two of his people and got the cops looking into why this happened so far out of “normal gang areas”. It has also gotten Vern investigating what is behind this new assault on him. This gave Christian something to think about and Riley something else to get to just giving Christian a heads up. A short time after Christian finds a place to take care of his hunger, he gets a call from Hugh, who invites him over to play with some “new toys”.

Hugh heads over a few blocks and finds one of his friends that he has had some less then legal dealings with. Hugh gets to the “office”, a back bedroom in a less then nice apartment complex, and talks with Samuel about these things he has been hearing, out on the street about this guy Vern that keeps mouthing off about how he is going to clean up around here and send Samuel and his friends packing. This makes Samuel less than happy to hear, but thankful for the heads up. Hugh tries to play it off as nothing too big and that Samuel can pay him later, but Samuel will have nothing to do with that and wants to pay right away. Samuel doesn’t like owing debts. He heads to the back room and grabs a few things, a .50 cal, a modified AK, and a pair of Beretta P92s that have been turned into full auto handguns and have 30 round mags. (Don’t need to say anything about that.) Hugh, looking at them decides on those Berettas, and gives Samuel his thanks. Hugh, having his new toys, heads straight to “Shit Hole” to test his new toys. After playing for a while, he gives Christian a call to see if he possibly wants to come and play also. Christian makes his way over and gets to test the new hardware. After Christian gets a few tries, Hugh gets a call from Victoria and invites her down, also. Victoria arrives and takes her turn with the new toys. The night was getting ready to creep into daylight, so everyone decides to head home.

Paul, hanging for awhile in the “study” before being let down by one of the servants, decides that it is time to find something to play with. This provides him with a distraction for a while. After cleaning up, he gives his PI, Adam Holt, a call and leaves a message to have him look into that warehouse fire from a few nights ago. Hanging up from his call to Adam, Paul was still felling restless and decides to head out to his normal haunt “Altered Currents”. He arrives there a short time after Gracey had gotten there. Feeling the presence of another vampire, he looks around, but does not find a face to go with the feeling. Paul, being himself, just looks for a great-looking piece of flesh, heads out onto the dance floor and starts dancing with whatever looked the best. Gracey, having noticed Paul when he came in, makes her way over to him, scaring away the person he started to dance with. They chat about a few things before Gracey wants to take a table so they can talk better. They make their way off the floor and to a table and sit for a short time before Gracey starts to talk about how they should continue to explore their relationship. Paul manages to be polite for a short time before getting bored with it. The day was coming soon so it gave him an easy way to get out of the chat without hurting Gracey’s feelings too much.

Well, they make it back to their havens and we start the next night…

Help Hugh

Posted in Character Stuff on March 28th, 2005 by Hugh

A few nights ago [see PrefaceHugh], Hugh awakened in his room to find his Sire, Stacy there, rambling on about how things didn’t turn out the way they were supposed to and things would be different “if only Jacob were stronger”. She indicated that Vern needed to be taken out of power and pleeded hugh to help her, saying, “you have to do something”. So, Hugh decided he would do, well… Something.
Hugh has been given a task, in his eyes, by his Sire and he needs your help to accomplish this. Actually, I need your help. Hugh is capable of much more than my feeble, mortal mind can imagine, and, therein, lies the dilema. Hugh has taken it upon himself to destroy the prince by any means necessary. I am having trouble creating the means. Therefore, I implore you for any ideas you might have for him to accomplish this task. Please note that Hugh is not suicidal, at least not yet (I am having fun playing this character and am not yet ready to create another:)
Thank you
Ken

NPC mortal affairs

Posted in NPC Stuff on March 28th, 2005 by Hugh

Just a reminder to the storyteller that I would like more info on the mortal affairs of the NPC’s. I would like to know what profession Jacob and Vern are in and the like. I think it would be helpful to have a “family tree” or “chain of command” listing for them, and maybe an outline on them. Hugh is interested in causing more mischief and needs more room to operate. He’s not quite strong enough to attack Vern directly, so he must explore other avenues to attack him indirectly; at the heart of his business, (do I dare say) “loved”ones, financially, or at the bottom of the rope of affiliates and work his way up.
If Hugh would not know this information, I need help in finding ways to gather it.
Ken

OOC

Posted in NPC Stuff, Other Stuff on March 15th, 2005 by enwewn

http://www.darknessunvailed.com/enwewn/VtRNPC.htm

This is a working document and I hold right to change most anything on. It may give you some information that you don’t alreadly have that you may think is useful.

Night Ten Preface Hugh

Posted in Character Stuff, Sire Relations, Story Stuff on March 2nd, 2005 by enwewn

You awake to find your sire in your place. After she notices that you are awake she just starts to ramble about how this is all Jacob’s fault, if he would have been stronger, more watchful, stopped Vern when he had the chance, not let that happen to Joan and now to Thomas, should have stopped it, should have been able to do something, will you help her do something, I need your kind of help right now. None of it make much sense, but she has been a good sire, so there is no reason not to.

Night Ten Preface Gracey

Posted in Character Stuff, Sire Relations, Story Stuff on March 2nd, 2005 by enwewn

You awake to find yourself and Sarah in a small room that doesn’t look at all familiar to either of you. The walls appear to be steel as is the door. A small camera in the corner and a speaker on the ceiling seem to be the only other things in the room. You hear a voice come over the speaker, “Now that you are both awake maybe one of you can tell me how you managed to have some of my files in your procession.”

Night Ten Preface James

Posted in Character Stuff, Sire Relations, Story Stuff on March 2nd, 2005 by enwewn

You find yourself waking on the couch in Judy’s office. Judy is behind her desk peering at you as you awake. “So you have made some friends I see.” “Your gallivanting around this city has been interesting to watch.” “Do you even know what to do next, have you any clue what has been happening around you?” “With all of your resent travels have you stopped to notice that Vern is trying to push us all out of the city, or are your new friends just that much more important.”

Night Ten Preface Paul

Posted in Character Stuff, Sire Relations, Story Stuff on March 2nd, 2005 by enwewn

You awake in your study, but not in the position that you are used to being in. As the master of this domain you are not the one who should be chained to the wall. The one bad part of this is knowing that these chains can take anything you mite try to do to them. Dianna has out one of your more favorite toys, a ten foot long whip. As you hear the first crack in the air by you head you remember that she does know how to use it. “This past week you have been causing more trouble then normal.” “You have started to lead some other down a path that they should not take as they have at lest shown some respect to their sires.” “Are your just trying to have me removed from what I have worked so hard to get?” “Are you trying to corrupt even more to your ill-conceived movement?” “Or do I just need to convince you that the Invictus is were you belong.”

Night Ten Preface Christian

Posted in Character Stuff, Sire Relations, Story Stuff on March 2nd, 2005 by enwewn

You awake to find yourself not in your normal resting place, but in a storage room at one of Donald’s clubs just not sure which one. Donald is sitting on a chair in front of the door out. You feel the other two vampires that are just outside the door. The music from the club seems to be quite, so the walls in this room are almost certainly to thick to get through fast enough to get out of here. Donald asks, “What kind of plans do you have for your near future?” “Ever since that meeting last week you seem to be running away from same thing, or have you been trying to get to some thing.”

Night Ten Preface Victoria

Posted in Character Stuff, Sire Relations, Story Stuff on March 2nd, 2005 by enwewn

The next night you awake to find your sire has taken you from your normal resting place and locked you into a small room. You see that you are being watched from a far. You hear Robert’s voice come over a lousy speaker. “What is your goal?”, “What do you think you will find?”

Night Nine

Posted in Story Stuff on March 1st, 2005 by enwewn

Night Nine

Ok this one coming more from my poor memory then the recording do to making an attempt to play some music with the same laptop and not having any luck with it. So I may make a few mistakes here, there and every were, please bare with me.

I give Hugh and Hannah the dreams that I had made up for them. The rest of them wake up normally and start their night. Victoria goes over the new e-mails, Paul has some delivery, Gracey starts to call and find out who is doing what. They all straighten out what the plan is and meet up at Victoria’s place. Once at Victoria’s place she start to tell them about the weird e-mail that Thomas got from Stacey and Hugh pipes up with the fact that it is his sire. They talk more about what there sire have been doing with them.
They fight over what they know and what they don’t know. They start to put the pieces together as to what is going on. There ended up being a small fight between Paul and Victoria and the between Paul and James, then James and Hugh get into it. While they were doing this Hannah actually made conversion about the dream with Gracey and then Victoria heard about it and started to ask questions. Not getting very far as James and Hugh continue to fight sort of. With a few failed dominate rolls later and some just plane talking. They get it more or less straight they head to the warehouse that Victoria, Hugh, and James were at the last night trying to get through the steel wall. Once there they find that it has been the site of a small explosion and fire. They do a quick look around and move on from the warehouse to the library that was in an e-mail that Thomas had gotten that Victoria was getting copies of. They continue to talk with each other about how this all doesn’t make much sense to them. (OOC a few of them complain about all of the road block I put up in front of them and how many story hooks are out there.) They do after talking over how likely it is that this will lead to any thing make it to the library and break in. Of course the first place Victoria goes is the computer system, she finds what books Thomas had order and they were older religious texts that Hannah informs them that this has been the subject of his research for some time. Enter Riley Corgan: as he enters the room they are all in, he has his fangs out and claws extended and is a sight to be seen. Victoria asks his name and it is given freely. (We make a short side trip to clear up that Thomas is dead and that he is Stacey’s sire making him Hugh’s Grand sire.) They have some more conversation about what has been happening in the past week, weather or not what they have been doing is in their best interest or that of their sires. They get some of what is happening on the larger scale in the city with Vern and Jacob. Though they haven’t done anything useful are harmful one way or the other yet they may want to choose sides in the battle to protect them selves later. Riley doesn’t show much of a care one way or the other, but he does tell them about Vern’s future plans of clean the city of the unworthy. This is the end of any productive play this night as they all talk a little about what they have learned and head for home.

I ended this night of play early so that we could have time to talk over were they want the game to go. They also told me about what information they feel they need in order to enjoy the game. I sense start this game have had a fear of what I call the “white limo” syndrome, lead the character by the nose, so much so that they feel the game had lost all direction. That the world was happening around them not that they were part of it, they need thing to affect them more directly. Hearing what they feel is need to get the game on track was a good thing I hope that in the next few nights it will start to pay off in their eyes. I am also trying to get more of the background information about the NPC to them so they is what is happening better.

Well we shall see what happens. I start night ten last week to prod them into doing something.

Starting Night Nine

Posted in Story Stuff on March 1st, 2005 by enwewn

Starting Night Nine

Hannah awakes from a day of terrifying dreams of her blood boiling through skin, of having hot irons poked into her eye sockets, and of her flesh dripping off her bones. As the terror subsides she finds herself with the realization that her sire is gone.

Hugh had a bad night of dreams depicting him in Bob Finley’s house being burn t in the same fire that took him away. He could see the pain on Bob’s face that he had so hoped wasn’t there when he died in the fire. Waking up screaming out and unfamiliar name, Thomas, he knows that some thing has changed for him this day.

Stacy Nabb awakes fro her daily rest screaming her sire’s name, Thomas. Though they didn’t see each other often and when they did it rarely end in any thing but a fight. She still had that connection with him that is now missing. This makes her even more sure that this new prince needs to go as he seem unable to do the job he wanted so badly.

This was the planned way start the night and I did end up using it for the most part although I some changes to the wording was made.

Letter to the Prince

Posted in Down Time Info, NPC Stuff, Sire Relations on March 1st, 2005 by enwewn

To Your Holiness:

After the discovery that the sanctified holding cell had been found the only thing left to do was to take drastic measures. Though the tank was mostly empty setting it off made a big enough bang to level that part of the warehouse. The ensuing fire would make finding anything a challenge for the police. In this town that means little would be done about it. They just had to be careful not to let the fire get out of control. The poor sap that got caught in the blaze did not chance to get out, nor was he in any shape to. The damage done to the warehouse was minimal and was mostly in the office are, good thing all those records were backed up off site. The rebuilding cost will be small, but it is the price we pay for not making sure our sites are still secure for use. We still do not have any leads as to who found the site as there were very few who even know of its existence we should be able to narrow it down soon. As this step was taken in such haste we have not had time to make the normal arrangements with our day time friends though they will undoubtedly do the right thing as soon as they see the signals that we left for them. It is to bad that we learned so little from the traitor before this had to happen. We had hope to make an example of him and the next “Service”.

Your humble follower
Damon Wesman

Night Eight

Posted in Story Stuff on March 1st, 2005 by enwewn

We start the night with our normal amount of bull shitting and quick snack that seems to last about a hour to a hour and a half. Which I don’t mind, but would I would like to see it cut down a bit if possible so that maybe we could get more then one night in during the night of play.

So like most gaming nights they all wake-up to start the night. Victoria checks the e-mail traps that she set up and got that information. She didn’t get too much new, just a few more piece of the puzzle that doesn’t yet make much sense to her. Gracey gives Paul a call and sets up going out for the night. They head back to the club that they went to the first night. While this conversion was going on Victoria give Christian a call about a few the e-mails that she read. She asked about Andrea Willson who sent an e-mail about a problem at her club, “Orange Ranger”. She also talks about an e-mail that Robert sent to Donald to have him kept on a tighter leash. Christian a little confuse at this told her that his sire does believe in computers so how would he get this e-mail. Paul and Gracey meet up at the club and start to talk about what is going on around them. Victoria after getting off the phone with Christian calls James and talks about how Thomas is most likely have some financial problems and asks him out to a club. Then Paul calls Christian to come to the club with him and Gracey. In the middle of that call Hugh calls to see if he wants to do something to night. Paul and Gracey talk at the club some and Gracey inquires about the wet bar. Paul takes her out to the limousine to take a drink. James and Victoria decided to go check out “Orange Ranger” and when they get there they have a bit of a surprise. (They have to make Taint check.) This made them perk up and take notice, James sees the vampire, to him a good looking girl and Victoria also see her and notices that she wasn’t what she appeared to be. They get a table and talk over some more of the details that they have colleted during the past night. Gracey and Paul head back into the club with Gracey loosened up from a few spiked glasses of blood. About this time Christian and Hugh show up. They found each other and talked shortly then Gracey after some convincing gets Paul to go onto the dance floor. These two make a quite a pair heading to the floor and get a number of looks. (Both have the Striking Looks merit.) (After a bit of OOC talk they all start to get back to the game.) I tell Victoria and James more about the Vampire that is in the club with them. Christian and Hugh talk some about what a pair Gracey and Paul make in the dance floor. The best comment made was, Christian saying “What a pair those two make,” with the reply from Hugh being, “Just like brother and sister”. (Read Hugh background you’ll see why that was so funning and right in character for him.) Gracey and Paul will end up talking the night away on the dance floor. (Hannah although the player what at the game there was little input from her.) After spending some time at the club talking, Victoria and James decide to check out one of the other addresses that they have. With a short cab ride to a difference warehouse they go in and have a look around. This is the one they had blueprints for although they did not bring them with they do notice that the office area is not as big as it should be. They start checking it out Victoria takes a crack at the computer system and finds the shipping and receiving logs, but not much else. After some searching the find the spot in the office that there should be a door but is not. They rip down the drywall and find a steel wall behind it. They give Hugh a call to see if he will come out and help get through the wall. Hugh asks Christian to see if he wants to go with, Christian in turn asks Paul if he wants to do this. Paul makes the observation that it getting close to sunrise this sets Christian off into not being included yesterday. Paul tells Hugh that he won’t be responsible for taking Hugh there and not being able to take him home. Hugh takes stock of all of the options and takes a cab to the warehouse. While this was taking place at the club Victoria finds a torch to try and cut though the wall. After a few checks to see if they can find a way of using it out they start to cut through the wall. This is a slow process for Victoria so when Hugh does get there she only has a four inch slot in the wall. Hugh takes stock of what they have as Victoria continues to cut through the wall. (With way too much OOC about that the effects of a small amount of C4 and the Adeline tank would do to the wall.) In the end they don’t try to blow out the wall but they do make a big enough hole to see through and see the body of a vampire in the room that seems to only have a sewer entrance. They couldn’t tell who it was and end up leaving it in shambles and going home. Thus we ended the gaming night with Paul dropping off everyone he had with him and the rest making it home on their own safely.

With little chatter we all head home for the night with yet another night gone. Well hopefully I can get more up soon.

Paul Betrand

Posted in Character Stuff on February 11th, 2005 by enwewn

Carthian Mekhat

My name is Paul Betrand…Well that is what my parents named me at least. I was born in 1980, May 7th to be precise. I do not know if me being born in the same year as Ronald Reagan is why I feel the way I do about so many things but it could, and we will get to that a bit later…
I stand about six foot one and weigh about one hundred and ninety five pounds. I have reddish blond hair and green eyes. I guess I am attractive… Never any trouble getting laid at least… I am pretty fit and pride myself on staying in shape physically and mentally… My training in Kung Fu has gone quite a ways in both those areas…
I was raised by ex-hippie parents. They are sell outs. They taught me all of these things about protest and collectivism and civil rights and equality and that the capitalistic principals of our nation make for poverty and racism (do not even get me started on Republicans) but as soon as a chance to live the “GOOD LIFE” came around….. Never mind that…. Let it be that they now live in a very nice home in the Hamptons…. But I played their politics against their guilt and rode the money all the way through school, college and Law School. You know they never hurt me or neglected. They gave me all that I deserved and then some. I never suffered any tragedies (despite the abandonment of my parents’ core principals). I am the epitome of the normal 90’s school kid. And according to one prof. I had, with the right influence I could have been the next Ted Bundy. (If he could only see me now huh?)
I finished dead centre of my class from the NYU law school. I probably could have finished higher but I spent way too much time rubbing elbows and schmoozing. Got me what I wanted though. I made some nice connections and right after I graduated and landed a job with a firm associated with the ACLU. (The true protector of freedom if you ask me.) I took almost all of my cases on Separation of Church and State and the rest on gay discrimination cases. Rumor has it that the Right-Wingers call me the “Pretty Boy Persecutor”. Supposedly I am a bit to rabid for their taste. Well hey the guilty hate the facts do they not?
I must admit that I have a propensity to be a bit of a mad dog. And demanding. An ex of mine has called me sadistic, ego-centric, and possessed of a streak of self involvement. You would think she could narrow it done a bit. A friend of mine once told me that he thinks I am gay. I am not (not that there is anything wrong with being gay) I maybe a metro sexual but not gay. I am very hetro in my tastes if you follow me there. I like my women. Yes my women. If you want to be involved with me you had better be ok with being my woman. If you come expecting hugging and kissing you are in for a bit of a surprise. I like my play rough and my sex even rougher.
I have a hard time with loyalty. It never gets me anything. If I ever do become loyal to some one though it is forever. If I call you friend…..You Are My Friend, count on it!
I do not want to say too much about my embrace or my sire Dianna. Suffice it to say we do not always see eye to eye on many issues. But damn she is hot and knows how to work that body if you know what I mean.
If you had to ask I am a Carthian and Mekhat. Mekhat by default and Carthian because the rest of the lot are too committed to old ideas of domination by tradition. Fuck that and fuck them. To Hades with the status quo. I want power in the hands of those who deserve it. The people!

Gracey Mae

Posted in Character Stuff on February 7th, 2005 by enwewn

Ventrue Invictus

Gracey was born and raised in Queens, NY. She had it pretty good growing up. She has always had a lot of friends. When she was 17, she went to Italy to visit her grandparents for the summer between her junior and senior year in high school. When she was 20, she moved to Minneapolis, MN going to work at the Mall of America for a glamour shot studio. After about a year and a half in Minnesota she moved back home to Queens. She worked to save up for college, eventually gets her money saved, and moves to San Francisco, CA where she goes to college. She majored in photography, and was a cheerleader for the 49ers. She also had a job working for a Catholic church taking pictures of weddings, funerals, and other church functions. She belonged to a Pentecostal church though. She has very high morals, and to this day, she is still a virgin.

Thomas Huntley Rev. 2

Posted in Character Stuff, NPC Stuff, Sire Relations on February 7th, 2005 by enwewn

Mekhat Invictus

Thomas finds himself using the time that he has been given to indulge in what ever project that currently hold his fascination. He has always searched for the truth in religion as he holds that there must be something greater out there. He has already been proven right once in his life when he was brought into the darkness. Spending all of his time within books has had some draw backs as he does get much respect from those around him and with the error of bring Hannah over he has had to try twice as hard to show his usefulness to the new order in New York so as to keep himself and her safe. This has lead him to make some very bad deals with the “wrong” crowd. This is not the first time this has happen to Thomas as for a long time he was a member of the Carthian Movement and only left after he found that the movement would no longer let him look into what his heart really wanted. The Invictus leader at the time told him that this was the main problem with those rebels; they could never chose a direction and stay with it. This made Thomas uneasy with them and started the move to the Invictus for him. Those shortly after her left the Carthians he found that the rules of the Invictus were harder to follow but at lest they did not change decade to decade. Though this move left him with out much support in the city it also left his estranged from his only other passion Stacy. He had brought her of into the night a short time after himself to have some to share his thoughts with and help him move forward in his research. They did have many years in which they both flourished, he had to keep moving in on his goals and she got more and more into the movement.

Stacey Nabb

Posted in Character Stuff on February 7th, 2005 by enwewn

Makhat Carthian

The first chide of Thomas Huntly she has not had an easy time of it. As soon as she was embraced Thomas found a calling in the Invictus and left the Carthian movement and Stacey. This never set right with her and thus left them leading very different lives. Stacey has continued with the Carthians although she can not seem to get very far into the movement after many years of work. Many in the movement remember Thomas leaving and don’t want to have Stacey repeat his history. She tries hard to show her commitment to the cause by bring in new members at every chance, but her failure to bring in her own chide has made even this seem to be a wasted effort. Though Hugh was not turned to become a member as his talents are not condoned by the movement they have always seen the need for such people in the company. Her first chide was the perfect choice to add to the movement though a bit on the unstable side after the embrace. Joan was very good at what she did. Mainly getting the attention of everyone around her and not letting go. This served the movement well until the old prince took a liking to her and decide to have her for himself. Taking her away from the movement took a few years, but Jacob got the job done. This alone would have been enough to make Stacey go off the deep end but, to have Joan spy one the movement though their relationship was too much. Shortly after the defection Joan got a suntan and though no one could be blamed on the record Stacey knew who she blamed. Hugh and Stacey got a free pass do to the power change in the city. Though this change was something Stacey thought would be a good thing as it brought Jacob down a peg what could be so bad. Soon her resentment of Jacob waned as she started to see what Vern was about as he started to show just how much he hated the Carthians in the city. Stacey doesn’t see Hugh too much as this would only make things harder for him she does make sure that he stays with in the rules and does not make too much of a trouble for the rest of the kindred in the city. Even at this many of the elders in the city see him as something to be squashed to keep from having more of his kind show up.

Night Seven

Posted in Story Stuff on February 4th, 2005 by enwewn

Ok so I took a few days off to rest my wrists, sue me. This night we got some more hooks out there and a few mysteries added to the mix though it wasn’t planned that way.

We get there and have to wait for the last player to show up. He had to make an unexpected stop to help some one on the side of the road who had car troubles. The pain of living in Minnesota. Everyone gets settled in and I start the game like normal having them awake from their daily rest. A couple of quick feeds and off into the night we go. Victoria thinks that there could be more information on Robert’s computer and goes digging into it. (A great roll with her Computer + Intelligence and I need to come up with something quick.) I filling in some of the blanks that I had left last week and gave her some more information about her sire’s business dealings, throwing in addresses that may matter later. An address to a bar that will come in to play later in the night and in the game hopefully. After a phone call to James to discuss the information she found she has the bright idea that she wants a copy of all the e-mails that he gets and forwarding a copy to another e-mail to hide the fact she is looking at them. (Damn should have made that roll harder for her.) (I also finish giving out addresses that others had found to fill in more of the blanks that I had left. Though I do make a few mistakes on the continuity of the information that I give at this time it gets corrected later in the night.) This leads James and Victoria to get together at the bar address from the information. Gracey and Paul talk some about the information Paul got from his contact. Paul pawns that off until later not wanting to repeat himself for the rest of the group. Christian and Hugh talk about what to do for the night and end up waiting to see what ideas Paul has for the night. Christian talks to Paul and gets some of the information out of him. Gracey has been call around trying to make amends for leaving the other night. After a lot of talking Paul, Christian, Hugh, and Gracey all plan to get together so that they can help quell Paul curiosity. Victoria and James arrive at the bar and figure out that this is were they meant Hugh. They go in to take a better look around, to find that the crowd is not that different from the last time. About this time the limousine starts its rounds to pick up everyone who is still at home. With some more investigating they find a locked door that doesn’t seem to belong were it is. They check it carefully, smelling gunpowder, Victoria then picks the lock and they proceed to go down into the basement on the bar to find a firing range. As they enter the range the others enter the bar. Using a “taint” check all but Gracey enter with out a problem, though Paul does go back to bring her in. Though do to the timing Victoria and James disappear into the basement shortly after the other enter so they can’t find were that “taint” feeling came from. Paul, Christian, Hugh, Gracey, and Hannah stay in the bar looking around at what is in there. Gracey finds the dart board and starts to try to convince the two drunks to let her play. About this time they are looking around at the range and decide that they need to talk with Hugh about this place. They head for the bar feeling the others James was a little hesitant about enter the bar until he hears Gracey’s voice though the door. Hugh tries to keep Gracey from causing a scene in the bar by talking her out of it. Christian using Dominate tells one of the guys to let her play as Paul just tries some go old fashion intimidation on the other and they give Gracey the darts and go off drinking. As James and Victoria enter the bar they say some hellos and ask Hugh out side to talk. They get outside and he tells them that this is a place that he comes a lot to blow off steam. This NPC that I had added as a lark the night they meet Hugh makes another showing. This was one of the things that had brought Paul back to this bar. (It is just something to add some fun to the game and who knows on night she mite end up dead.) James, Victoria, and Hugh enter the bar again to get the rest of the group to take them to another place to look for some clues. After a short decision they all go out side and fight about not taking the limousine to this other address as it would draw a lot of unneeded attention. They do end up in two cabs and make their way to the address that ends up being the building were Hannah’s haven is. (Though Hannah didn’t know it was her place until I spilled it to her after they were there and thinking about breaking in.) They get to the address and start to take a look at it and mention that they may need to break in and Hannah pipes up with why don’t we use my key. They all stare at her and she goes you never asked. They enter the building and go up to Hannah’s haven take a quick look at her place and then have her show them to her Thomas’s haven on the top floor. Hannah takes Victoria to his place and she picks the lock and enters the apartment and heads straight for the office and the computer to check it out and see what she can find. Not finding too much she sets-up another e-mail forwarded and leaves it alone. (At this point I really start to think that I should not have sent them the link to THE CHRONICLES OF MICHELLE at http://www.forumchronicles.dk/ . That damn gazebo keeps popping into the conversation.) They start to talk about going to break into yet another place, but time is running out. (The game night was just about over, so I didn’t want to start too much.)

Every one goes home in the cabs and they are safe for yet another night. I do answer a few questions as to how XP gets awarded and used. Then we talk about when we mite do D&D next and if the other vampire players would like to play that. With a little more chatter we all collect our things and head for home.

Night Six

Posted in Story Stuff on February 1st, 2005 by enwewn

In further efforts to get caught up with the game I am going to try and get this out quick. Again not every thing stays in the order that it happened, thou I do try and keep it close.

We all meet for the gaming night and chat for sometime and then get down to the business of playing. They all awake from there daily rest and start with the chatter. From with in this they decide to meet up and go over what they have found so far. Paul sends out the limousine to pick everyone up. (Damn Limousine.) As they pick up Gracey, the last of the group, they start to talk over what they have found and been told that they need to do. They go over all of the information that I had given Gracey from the files and what Victoria discovered from Robert’s computer system. As some of the information over lapped they made a plan to go and check out a warehouse that Victoria “owned”. This was not whole heartedly accepted by the group, but it was something to do so they all went along with it. The limousine pulls up in front of the warehouse and every piles out and goes over to the closest door only to find it locked. They all start talk to each other about how to get in as Hannah steps over to the lock and picks it quickly. (Who would have thought the school teacher would be the best one a picking locks. The only thing scarier was the fact that her player got involved in the game.) This prompts the crew in to entering the building. I have them a do a “taint” check, and of course Gracey has to be the one to fail it. Gracey goes running back to the limousine with Hugh going after her because Paul told him to go get her. Ass I am telling them of the other vampires with in the warehouse, Victoria gets the bonus of knowing that Robert is in here with them. Gracey of course doesn’t want anything to do with going inside of the warehouse. Paul gives Gracey a call, not paying much heed to the feelings that he is getting, to tell her to get out of his limousine. She does this as Hugh gets to the limousine and starts to try and get her back into the warehouse with the rest of them. A short struggle later and Gracey is calling a cab to get away from this place and Hugh start to head back to the ware house were the rest of the group is now being held by some very unhappy elders. (See the “Meeting of Donald Riddel, Robert Bonnell, Riley Corgan, and Reed Veits” for more details.) Robert tells Hugh as he is about to enter to shut the door thou the dominate fails just be told is good enough for Hugh as he shuts the door. The cab for Gracey shows up, as she getting in she yells a Hugh to see if he wants a ride, Hugh declines the offer preferring to wait for the rest of the group. After a little conversation and a bit of a hug the elders let every one go with the admonishing that they do not look any further into the power struggles of the New and Old prince. Gracey take the cab to a club to try and sort thing out. Once at the club another vampire was already there she tries to get nearer to this one to see what he is doing, but he always stays just out of reach. After this little walk around she decides to go home and call every one. These conversions go over poorly as every one basically blows her off and is pissed because she left save Hugh who does not care one way or the other. This is upsetting to Gracey as she wants everyone to be her friend. The group has at this point has given up on the whole go on a mission thing and thinks that it would be great idea to just travel around the city looking for something else to do. As this degrades into idle banter I hurry the night along and they all retreat into to their havens for their day’s rest and another few safe hours of unlife.

There ends yet another night of this game. I am just waiting to see what happens next time….

Night Five

Posted in Story Stuff on February 1st, 2005 by enwewn

Ok, I am going to try and get another one of these nights out, soon I hope to be caught up with the game so these show up shortly after the night we play them on. So here we go…

On this night every one was at the game and we start with them awaking from their daily rest. (I like this way of starting as it gives the players a little time to settle in to their characters.) I as start by giving everyone the information that they found last week, that I finally figured out not that it was all the complete it was a good start. They also found out more about their sires, not that it was real complete. Paul and Christian have some discussion over the phone about what to do with the body they “found” yesterday. Gracey called Victoria to see if she had any plans for the night or here something from Paul. Hugh was bored do to having nothing to do so he heads down to a firing range to indulge his interest in firearms and explosives. Victoria starts to go through her sire’s computer to see what has happened to he money in resent times. About this time Hugh’s player gets informed about what happened last week. Paul feeds some more, by playing with his food in his “study”. Invites Christian over about this time James gives Paul a call to invite him out to meet with his contact from the city and a club called “Born Free”, not that they find out this name before they enter to talk with this contact to give him the information from the blue prints that they found yesterday. Hannah figures that it is time for her to relax in her hot tub. While Gracey thinks watching TV would be fun. (This to me is a good thing they finally know that these characters are people and have lives.) When they enter the club I give them a short description of the place that includes the fact that the place is heavily populated by males. (I wish that I could have done it with a straight face. Though it did cause a short laugh session.) James tries to explain that this is not the normal meeting places which Paul doesn’t buy right away, but slowly goes along with it. Victoria calls James shortly after he made to the bar and tells him about some addresses that she found on her sire’s computer. They take a seat in the club and wait a short time for James’ contact to show up. As soon as James’ contact, Kelvin, shows up James make apologies to him for Paul’s behavior, of course Paul is a little defensive about it, but lets it slide for now. Kelvin being less then enthused by his job, figures that he can get to it tomorrow. James orders a drink for Kelvin and sits at talks for awhile. Gracey calls Paul abut this time and wants James to give her a call. (Though it may have had more to do with OOC, it did have some in game reasons.) Paul calls Hannah to hear a female voice he can stand and makes some comments that are offensive to the club patronage. Kelvin makes note of the apology made earlier and leaves the table. This gives people in the club reasons not to like him any more. Christian spouts out so off comment that would make some one of that persuasion mad and gets smacked for the trouble. James goes to the “bathroom” to get away from the table. This sets Paul off with some more comments that get the attention of others in the club and the floor manager comes over to the table to tell them “You’re out of here.” This doesn’t impress Paul, so he continues to sit there as the three bouncers show up at the table. Two of these guys pick him off of his seat and start to drag him out. Paul of course finds this rather unsettling and fights back. The last one hangs by the table for a short time until Paul starts to get the advantage in the ensuing fight. This brawl goes through a few stages of Paul pushing them around and then the bouncers team up on him all time moving Paul closer to the door. I give James the chance to hear the cops coming, he does and starts to try and talk Christian and Paul who is still fighting the bouncers that is time to leave. They do make it out of there in time not to be caught by the cops. While all this was going on Hugh has progressed to putting C4 on the targets instead of just shooting them, and Gracey had gone out for a walk. While in the limousine James starts to chastise Paul about his behavior, Paul makes excuses. Gracey’s Player thinks to ask if she can walk to any of the address from the files and told her no. (More do to not having ant thing in mind for any of them then the location.) Christian calls Gracey after he gets dropped off and finds out what was in the files and that they should meet to go over it the next night. Gracey then calls Victoria, Hannah, Paul, and Hugh to set up a time to meet the next day to go over all of the collected information. Paul and Hugh start to talk about what to do with the body, Hugh first idea is to blow the body up. They all set it up that they will meet up the next night. Gracey and James finally talk and James rips into her about how she could have passed on through the other people. Paul drops off every one he has in the limousine and heads home to talk with his sire. Dianna give him the march orders to find who is trying to help the old prince back into power and tell him to mull this over.

Every one takes the daily rest and is safe for another few hours of their unlives. It was a short game night that we got a lot done in. I found my self hopeful that the game time will start to be used better.

Till Later….

Night Four

Posted in Story Stuff on January 31st, 2005 by enwewn

So, here it is: Another wonderful gaming night! Well, Hugh didn’t make it this time – had something to do with being the “best man” at a wedding in Las Vegas. Anyway, we start them off at home, just waking up from their daily rest. A few more of them decide that it would be a good night to feed. Victoria, Paul, James, and Christian all feel it is time to go on the hunt. I give them their respective rolls and tell them what they get. So now, with that over, they all decide that going back to the office building would be a good thing to do. So there goes the limousine, out and about, to pick every one up and take them back to the office building. They all waltz right in and go up to the meeting room that this all started in. They all start to look around the office. (Wits + Larceny) This let them find the hidden filing cabinets and they gained what little information there was, off of the desk blotters. A quick Dexterity + Larceny check for one of them to pop open the file cabinets and Intelligence + Larceny or Intelligence + Investigation, which gives different information. The Larceny roll could produce other information sources. Those needed an extraordinary success that no one got. They discovered files on various people, including their sires, a few other key players, and some building blueprints with addresses. (See NPC page) This was good enough for most of them, but Paul decided that he needed to do one more thing . He enlists the help of Christian and heads for the basement, as the rest of them take files out to the limousine. Once down there, they grab the body that has held some fascination for him and drag it out a side door to the limousine. Into the trunk it goes, which makes the others in the limousine ask them what they think they’re doing. He placates them with something to the effect of “it’s my limousine. If you don’t like it, walk!” In the limousine, they talk a little about what they found in the office. (What little I could tell them as I did not have much of that information ready, yet. Does there seem to be a pattern forming?) They head for Paul’s place. When they get there, Paul find his sire, Dianna and asks if she knows who the body is. She informs him that it is Jeff Orbrock, the prince’s first childe. Then, she goes on to tell him that he needs to take care of that trash. Paul asks Christian to help him move the body into the garage to hide it. After that, they all go inside to talk some more about their findings at the office. James calls in a favor from one of his contacts (City Engineer), to see if he can discover who the owners of the blueprints are. This, of course, leads to leavening a message, due to the time of night. Gracey talks the rest of them into giving her the files, so the she can read them over. (I still don’t have a clue why this worked, but hey – I’m just a storyteller.)
We run out of useable time in the evening, so I “call it” with them all getting rides home from the damn limousine. A little chatter later and we head for home, ourselves.
’till next time.

Night Three

Posted in Story Stuff on January 28th, 2005 by enwewn

Here, again, I will make a note that, due to my laziness and lack of a good memory, some events may not been in the order that they actually happened .

Ok, they are all back for some more. This is the first night that everyone was at the game, although the newest person, soon to play Hugh, didn’t have his character done. This is, of course, all my fault as I was unable to take some time and drive 20 miles to finish up with him, one-on-one. We start the game with him working on his character sheet and the game being very distracting to him and me. We just finish the sheet by the end of the night.

To start the evening, in the game, Gracey calls Paul. With the little disagreements that Gracey and Paul have been getting into, Gracey is trying to get Paul not to be mad at her. Paul takes most of what is said and twists it into the context that he wants it to be in (invitation to him to have her in whatever way he could think of) instead of how it was meant to be – an attempt to start a friendship. Paul sends the limousine out to pick up Gracey. As the limousine is on its way, I try to get the others involved in the night. Hugh wants to feed due to rolling a three for starting blood pool. I ask them what type of feeding they would like to do, fast and messy, slow and enjoyable, or the pain and suffering method. (These each take different skills and get different dice pools. In my stories, feeding is really simple in game play, I do this because if I don’t, I spend a night role-playing seven feedings. I make an error with how many blood points they can take, due to playing V:tM too much, and tell them 6 should be about two or three, I still have not made that correction in the game.) He finds one victim to feed off of and I let it go at that. (Later in the game, feeding will become more of an event, but I am still trying to get them to role-play normal activity.) Other than that, no one seems to want to do anything, so the limousine picks up Gracey and takes her back to Paul’s. The conversation goes downhill at Paul’s, but they do find some common ground. Paul goes and gives Gracey little pat on the ass as they walk out to the limousine to pick up the others. Victoria looks around her haven for her sire and finds he is not around. Shortly after that, the limousine shows up at the house. There is a quick exchange and the door, then on to the next house. Hannah gets a call from Paul as the limousine arrives at her haven. Rinse/wash, repeat for the rest of the group. (Damn limousine!)

This is the end of the gaming night, due to too much OOC rambling. The next game night starts.

So, now they are all in the limousine and head somewhere. Well, since the driver has the choice, he pulls up to a small bar – a dirty, dingy hole in the wall that confuses Paul as to why he would go into such a place. The rest of the group gets out and goes into the bar. As they enter, they all make a taint roll. Christian fails. For effect, I sent him across the room to Hugh who is just sitting at a table minding his own business, when (smack!) Christian put his fist into High’s face. Hugh, being stunned, just looks at him asks what he is doing. (Composure roll, pass.) Christian finds himself enough to apologize for hitting Hugh as most of the group makes their way to the table. Paul stayed out on the floor more to better observe the bar. Gracey takes a seat at the table, while Christian, Victoria, and James just stand by it. Gracey asks a few pointless questions, I throw in a little distraction about a chick checking out Victoria. After some talking, Hugh decides to go with the group back to Paul’s sire’s to talk over some plans and to get out of this place. (Aptly named “Shit Hole”) When they arrive back at Paul’s sire’s place, they gather in the living room. Gracey opened her mouth and started to make the wrong words come out and set Paul off. So while the others watch the news and talk to each other, Paul drags Gracey into his “study,” a nice room with chain and leather motif, Make contested rolls all the way into the room and then into the cuffs. (Yeah, sick and wrong, but it is what it is.) After causing Gracey some pain, Paul sends her off to a bathroom to clean up, and Hugh to another to have him clean up. Paul goes off and looks for his sire to see what is going on for the night. I take Paul’s player off to another room to make talking with his sire private and give the others some time to talk to each other. The sire chat goes off without much information getting out. .(Still getting everything straight in my head and finding a few more details to twist into the story.) Unbeknownst to the storyteller, the rest of the group gathers around the TV, flipping through channels to decide what to watch. They pause briefly on the golf channel and try to explain the “sport” to Hugh. After being unable to explain the concept to him, (Hugh doesn’t understand why the balls don’t blow up or kill livestock with them) they resume flipping channels. So, by the time I get back into the room, they have decided that Gracey had gotten cleaned up and was back in the room, acting like a scared kitten. Victoria and James rip into Paul about his treatment of Gracey, Christian gets in a few words and Paul starts to make an attempt at an apology and Gracey takes it for the effort – if not the sincerity that it was said with. This made it late in the night and it was time for everyone to go home. (Limousine rides all around again. I really do hate that damn limousine.)

Well with a little chatter, we all head home for the night. Hopefully, it will not take me another week and a half to get out night four.

Night Two

Posted in Story Stuff on January 20th, 2005 by enwewn

Ok, time for night two of this little ordeal of ours. Some events might have changed places, as I could not find the order of them happening on the recordings and I am trying to go by the in-game nights, not the play nights.

We arrive at the gaming location and do the weekly life update. Although this night was a little different, as one in the group had his birthday the day before. There was a nice meat and cheese tray on the table, as well as a tin of mixed nuts. Last time we had played, I was totally unprepared for the game. This time, I had a start on some ideas that could be interesting during the game. The characters all gather at Paul’s sire’s home, via the limousine. (I am starting to not like that choice. Later, it starts to show how bad of a choice it was.) They talk about the fact that they have not seen their sires for a few nights (That’s my fault for not having them ready). Then, the choice is made to go back to the office building and investigate the explosion that chased them out of it, yesterday. They return to the building and find it intact. They all enter and start back to the office where they had the meeting. They take a quick look around and find little that seems out of place, in the office. Most of the group; Paul, Gracey, James, Hannah, and Victoria, head downstairs to see if they can find the source of the explosion. Christian starts to wander the halls on the upper floors to see if he can find anything. (He will not, because I have little idea what else would be there). After looking for a while, he heads back down to the limousine.

They find themselves in the basement were they can hear some work being done. They search it out and see a couple of welders repairing a steam line. They sneak by the welders, to look in the area for anything else out of place. They get to the end of the hall where there is another set of stairs leading up and out. (As marked by the EXIT sign.) James (The one person who has played some V:tM in the past.) tells everyone to be still and quiet. He then activates “heightened senses” and takes a look around. James notices that a door in the hall seams to be out of place. They all wander down to this door and Paul is the first to barge in. (Paul and James both do a Predator’s Taint check as they enter, and pass.) They enter and find a storage room with a staked vampire in it, along with some boxes. James starts to look around the room and finds some evidence of a fight. Paul calls out to Victoria and Gracey to come take a look at the room. While they make up their minds to come into the room, James has found a few boxes with addresses on them, taking note of one that is from a residential area in town, with a familiar name and a piece of cloth with M M written on it. Victoria enters the room. (She passed the roll.) Looking around, she does not see much, other than a beat-up, staked, vampire. Gracey attempts to enter the room and starts to run away, screaming (Rolled Failed), down the hall, drawing the attention of guards (Er, I mean – welders. I kept calling them guards during the game, when they were, in fact, the welders from earlier.). Well, James takes off after her, the other two try, but aren’t quick enough and get caught by the welders. Victoria glares at one of them and commands him to sleep (using dominate, of course). This guard (welder) goes into a dazed state. Paul jumps the other guard (welder) and proceeds to beat the piss out of him. Before he kills the poor guy, Victoria yells to him that they need to go. They meet up with Christian, James, and Gracey at the limousine and head on out. In the limousine, James tells them about the address and the cloth, so Paul has the driver go to that address.

At the apartment complex, James gets out and looks at the buzzer panel. He finds one with the name he thought he knew, M. Manson, and got buzzed in without a word. He goes to the apartment number and checks the door. It’s unlocked. He enters the apartment just in time to have some young lady start screaming at him. With a few quick words, he backs out the door and goes down to the limousine. They head back to their havens, via the limousine, and while doing this, they talk about what has happened to them, so far.

Ok, that’s one more night down; a few more to go. At this rate, I might get them done before we stop playing vampire. 🙂 . Still kind of wordy, though. I had hoped to compress more, but I still like including as much detail as I feel does justice to the game.

Christian and Donald in the Past

Posted in As Time Goes By, Character Stuff, Looking Back in Time, NPC Stuff, Sire Relations on January 19th, 2005 by enwewn

Donald has become fond for Christian’s little trips out to the local bars. He sees the potential in the contacts that he makes there, but he wishes that Christian would forget about his old life as it seems to be holding him back from the bigger things. Though Christian has taken to the Invictus, he does not seem to be a fervent member. The first year has gone by now and he doesn’t seem to have moved on that far. The more time he spends in these places the less time Donald has to show him the business. This may start to be a problem if he does not find a spot in the business he will not have anything to stand on while Donald is away, but being young and unconcerned with the long time ahead. That is very attractive way of “living.” Christian has not always seemed to be such a good choice for Donald. Christian when he first was brought over, wanted to go back to his old life and try to keep others from finding out. He is after all, the owner, so if he sleeps all day and is working all night no one would get suspicious of him. That was Donald’s first hurtle, to show him that going back was not a wise idea. Christian got the message, but still missed all of the interaction that being in a bar gave him. Now he is a frequent visitor to many of the clubs that Donald owns. Donald was not sure about Christian doing this until Christian started to make suggestions about how to make the places bring in more people. After that Donald saw that Christian was going to be useful and tried to make watching over the club Christian’s job. Christian was not going to have that as he already knows it loses it appeal after it became that only thing in your life. Donald continued to look for a place for Christian in his business and still does not know were to fit him in. Without knowing were to place Christian, Donald does not want to give him too much access to the rest of the business.

Meeting of Donald Riddel, Robert Bonnell, Riley Corgan, and Reed Veits.

Posted in NPC Stuff on January 19th, 2005 by enwewn

Knowing that the New Prince was going to be trouble from the start, Donald and Robert had made a few moves to ensure that he did gain the power that should go with the office. Riley and Reed had been keeping an eye on things that Donald and Robert couldn’t be seen watching. Riley and Reed had just started to make their report when someone entered the warehouse. This was supposed to be a “safe” place to meet up, where no-one would know that they all were talking to each other. After controlling the flash of anger that came over them and with a little more calm, they all went over to find out who could have discovered them. Before they even came into site of the newcomers, Donald and Robert knew that this was not going to be as big of a problem as they first thought it may be. Setting the plan quickly and quietly, they jump the intruders, leaving only Christian standing without someone keep him in place. The one who must have led them here was flat on her back and told to stay there. Whether it was the Dominate or just her sire giving the order Victoria never even tried to get back up. Donald decided to give Paul a little “hug” to remind him that, though he spurns his sire and the Invictus, not everyone is willing to let him goof off with the Charthians forever. Now that we have them, lets find out what brought them here, though Robert thinks he already knows. After a few questions and a little more pain for Paul, they get something a little unexpected. It seems that Dianna wants to move up a little farther while getting in the new prince’s “good graces”, and sent these punks to do the dirty work for her. Well, that explains why, after the little disturbance at the meeting, which we sent them to, they all started to go off together. Rummaging through all of the files and taking some was probably a foolish idea, but it does give them some information that may help them survive if they continue down this path. Though, in sending them on their way, we do tell them to drop this little exploit of theirs. After they leave, it is back to the business at hand with a new outlook at the information that they already had.

Judy Lone

Posted in Looking Back in Time, NPC Stuff on January 18th, 2005 by enwewn

Mekhat Charthian

Judy clawed her way up fast as the youngest covenant leader in the city. She had to earn the respect of many kindred in the city and she has, as much as any carthain could in this city. The old prince was not letting the movement move, so a little passing of information to take him down a peg shouldn’t have been so bad. The new prince, though, has turned into her worst nightmare and she is working hard to keep any more of it from becoming reality. Her gift for her favor to the new prince was nice, but hasn’t had the effect that she had hoped for, and with so many other new kindred around, it is hard to see if he is getting anywhere.

Suming it up so far Night One

Posted in Other Stuff, Story Stuff on January 16th, 2005 by enwewn

Well, after a few nights of play and a few nights in the game, all of the PC have met and seem to get along, for the most part. There is always the one exception to that, though.
First Night
We get to the game site and everyone does the “meet and greet” with those they don’t know already, short one player due to schedule conflict and starting the game 2 weeks earlier that expected. I had done some work with getting everyone a character before hand. I asked them to write up a background for the person that they wanted to be (Mortal. Those are now posts for you to read on the main site or earlier in the blog). Then, I gave them a sheet to start the “filling-in-the-dots” part of the process. I did assign clans, in which I took over the responsibly to make up sires (I was going to do that in the two weeks I did not get). I gave them their choice for covenant from Invictus, Carthian, Ordo Dracul, and Unaligned if they could tell me why the character would go that way. We took care of this before the first night, for most of them. I have five players who have RP’ed before. Three of them in V:tM and one of them that has been in AD&D games, but does not seem to play them much. The other is the DM for the AD&D game part of the group that I have been playing with (Having played AD&D with her). Also, one piece of fresh meat – soon to be two. That will take the few weeks that there was suppose to be.
I, the ST, lost for anything better start off, tell them they have been vampires for a year. Informing them that they have an order from their sires that they need to attend this meeting tonight (to get the PCs in one room) at some building, that I have no clue what address it is going to be. Of course, everyone being nice to the poor ST, goes along with the meeting idea. Therefore, I have them all arrive separately, talk them though going up to the meeting room and tell them what the room looks like. As they come into the room I have, the others describe their character to the newly arrived. (Things are going too well.) They all sit down and have a little chatter. (This gave me time to decide “what to do next” and they knew it.) I have a light come on and send in a NPC (That later becomes the sheriff.) to talk with them. (I hit a brick right after I have him walk in.) He does a “Hello, you’re stupid” type of maneuver and tells them he has something to take care of quickly and says he will be back, soon. (Well, that was some time wasted.) I let them talk to each other some more (Some know I am stalling; some do not.) then, have them make a roll. (Light came on a little brighter this time) two of the characters succeed the roll (one of them being the DM, the other – someone who has played V:tM a bit) to hear what sounded like an explosion. (Later they will find out differently.) They stare at each other (FUCK) (Then the light starts to brighten more.), the fire alarm goes off. This gets them all moving. I had let one of them have a limousine to drop him off, so that picks them up and they all go a club that one of the characters frequents (Thank God for players that think once in a while, for me). This gets to be fun as earlier I had them roll blood pool and the newest player only got a three. Before they get there, though, they need to do some shopping, to spruce up their appearance. (Some people were not dressed up enough to go to the club. It’s a large club with lots of bodies – this IS going to be fun!) This went well for them. On the way to the club Paul pulls out some bottled blood, (Ok it’s a stretch, but for the first night I was lax in what I would let them get away with.) spiked of course. Paul takes a sip, as does Christian and so does Gracey May. While Christian and Paul are fine with it, Gracey has some issues with it and downs the bottle, getting a little loopy in the process. We get to the club and suddenly Paul (The one with the limo.) wants to know the driver’s name (Crap!), I tell him he does not use his name. (I do not have one and I was at a loss for one, it ended up being David.) That was enough for right at that moment. Paul greets the bouncer and is allowed in with no problems. So they all enter and get a short description of the place. Some of them decide to take up a table at the back of the club. Paul (The DM.) and Christian (Played V:tM some but not much.) decide to go up to the bartender and order a drink. (They are doing so just for looks.) (Well it is time for that hunger check [CRAP] she passes, nothing there.) Paul asks if the boss is in (I had a name for the bartender: Chris.), the bartender says the boss is busy. They pick up the drinks and scope the room. Back at the table, someone decides it’s time to dance. (She was at least trying.) Gracey Mae asks if any of the others at the table would go dancing with her and gets a resounding “Hell No”, so she starts to make her way over to the bar. (Here comes that hunger check again, passed again.) (WTF?!) She finds Paul and asks him to dance, he says “no” and looks for someone he “knows well” (I roll to make up my mind, he finds two), so off he goes. Gracey decides that it would be just as much fun to dance with the club décor as with any one. This gets the attention of the people at the table who, work at and finally do, bring Gracey back to the table. (Hunger check, passed again, {note to self, check her dice. CRAP! She is using some of mine}) Paul plays with his two friends and then comes back to the table. (Note on what “plays with” means. The character has stealth 3 with a note that is for use inside the city, popping in and out of crowds and such. He made the roll I called and popped up behind the first one and was acting kind of possessive {read the background for more info} of her, to the guy she was talking with and, kind of, scared her.) I tell the players it is getting late their characters had better head back to their havens. (One last hunger roll to get some action out of it. Holy shit! She failed!) I call a roll, for the others to notice. Two do. They go over to get a hold of her. She fights and, of course, that draws the attention of the others. They manage to control her long enough to get her into the limousine and to a back ally were some poor homeless guy almost is killed. (Gave her a WP roll to control how much she drank. I AM nice, sometimes!) She starts to get back into the limo and Paul decides he has had enough (I call a WP roll that I will regret latter) and hauls off to hit Gracey. (Call another WP roll that he passes this time.) He stops hitting Gracey and lets her get in to the trunk of the limousine, as she is pretty rank from the bum she just had. (Some spice to the story.) Every one gets home and leaves numbers with every one else so they can talk to each other.
The end of the game night one.
We all chat a little bit about what has happened so far in the game while we get ready to leave for home. Everyone decides to play next week instead of playing D&D. Well, that meant a lot of work for me, but hey, it’s a game and it is a lot of fun.
More to come later, but my wrists say it is time to stop for tonight. Will go into day two next time. Maybe I can get it done in a few less words.

Hugh J. Morningwood

Posted in Character Stuff on January 15th, 2005 by enwewn

Mekhat Unaligned

Hugh was born and raised in a small town in Alabama. His mother, Stephanie, died due to complications during childbirth. He was an only child. Because of this, Bubba feared he would never find true love, so he simply gave up hope. Instead, he concentrated on making others as unhappy as he was. He bullied his way through school, later becoming one of the finest patrons of “Uncle Larry’s Timber Tavern” (the local bar). While having made several visits to the county correctional facility for numerous minor felonies to include, but not limited to OUI, public intoxication, public urination, criminal trespassing, minor theft, and J-walking; sometimes all in the same night.
He is now in his forties and lives alone with his beloved dog, Cuddles, a pure-bred, registered pit-bull. His hobbies include studying firearms and explosives, building bombs, and blowing shit up.

I’ll never forget what my daddy said to me that day. I was three years old when he told me, “Never let anyone push you around!” or was it, “When push comes to shove, hit back?” Anyway, WHAT he said wasn’t as important as how he said it. My daddy wasn’t a brilliant man, but he never took any shit from any body. He passed away soon afterwards in an accident involving a chicken, a farm tractor, and an empty bottle of beer. [Trust me – you DON’T want to know!] After that, I was forced to move out of the trailer, by the Dept. of Human Resources, was placed in a group home and put in school.

School? School was a fuckin’ joke! After several years, I was kicked off the rugby team for unnecessary roughness. Apparently, there was some confusion about a pass I caught and ran into the end zone. They said they never found the ball in the end-zone, but they rushed my teammate to the emergency room for severe head trauma after they removed him from the end-zone. I still don’t understand what the fuss is all about – he’s been eating solid food for the last three months, now. It’s all good.

Several years after that, I found myself working in an Army surplus/gun shop. I learned all I could about firearms and explosives. It was there that I found my deep passion – Demolition! I found a lot of work in the “Big City,” blowing up buildings, setting charges in the quarry just to the north and anything else I could find to blow the shit out of.

Since then, I’ve spent most of my time in the gun shop. Oh! Did I forget to mention Bob Finley, the owner of the gun shop, was killed in a controversial accident when his propane tank exploded and he was burned alive inside his house? I am comforted to know that he probably died of smoke breathing before the skin melted off his bones by the 2000+ degree heat of the flames. At least he didn’t suffer.

When the fire was put out, they found his Last Will and Testament in a fireproof safe that stated that he was leaving all his belongings to me, because I was the only family he had. Boy, did that ever piss off his sister in New York. He also left me the code to his hidden underground vault, where he kept all of his “special” firearms. So, I rebuilt the house with some of the money he “left” me and have lived there ever since.

James Rutherford

Posted in Character Stuff on January 15th, 2005 by n0esc

Mekhat Carthian

I am a rather unassuming figure. As you see me, I stand about 5’11 with short brown hair kept neatly dressed and clean shaven, and can usually be found wearing a dress shirt of some sort and a pair of pressed khaki pants. I think my figure is one of reasonable shape, roughly 175 pounds, and athletic to some degree, some people just call me a techno geek.

I should be just about 35 by now, but there was a flaw in the design, or maybe it’s going accordingly. At one time I was a graduate student pursuing my Masters in Political Science in upstate New York. That came to an end as well, a story for another time perhaps.

I spent several years traveling the world, seeing the sights and sounds of the world’s political stage, also developing a deep satisfaction and respect for the freedoms that America gives, but also a festering hatred for the political structure of the Mekhet I had been made.

One night last fall, I found myself in New York City. A whirlwind of activity was being planned in preparation for the 2004 Republican National Convention. I had always felt that Republicans held true to my belief system, and if GWB had more of a spine, and not just tried to finish what Daddy couldn’t do, we would have more respect, but what do I know. Being a rebellious liberal I was prowling the back edges of the crowd looking more for some companionship of another kind than a discussion on socialist humanitarianism.

I found myself in the arms of an absolutely gorgeous blond named Judy Lone, and we found ourselves a dark corner off the end of the stage. Before I knew it we were wrapped in a heated embrace. Little did I know that the word embrace would come back to haunt me forever.

I awoke the next morning with a very strange ache in my chest, and an empty feeling all at once. I realized that I was not at home almost immediately, but it took me a few minutes to become aware of my surroundings and that I was not at my hotel either. I padded barefoot around the apartment, looking for anyone to tell me what was going on. I came across Judy in her study, and was relieved at first, until I caught the bits of her phone conversation about havens, sires, a prince?!?, and I think she said Mekhet, whatever the hell that is.

She sat me down, and through the door appeared a rather brutish looking fellow she only referred to as Hank, who didn’t speak but his body said a lot. I looked at her quizzically, and she began a long and complicated tale, explaining that I had been made a vampire, a creature of the night in the strictest sense of the word. Needless to say I was in shock.

As the night wore on I came to understand the political structure of a completely different world, in particular the Mekhet.

Jumping forward through the past year I have become familiar with my surroundings and am now a driving force for change in the clan, a Carthian Movement poster child of sorts. I see room for change, good ones too.